![]() ![]() Against early skaven you may think you may not win the game, but you're going to get some casualties and your players are going to be safe. However frenzy typically narrows the field (people don't like to get crowd surfed), and until your blitzers get mighty blow he's the only "threat" on your team. And often an important blitz means not using someone who fails to move when they roll a 1. For his cost and only av8, you don't really want him on the defensive line. Starting you want 4 gutter runners, 2 blitzers, usually at least 1 thrower (more so to get leader, but there's strong arguments to make to have him pick up the ball to give to your gutter runners instead of having one of them sit back). Fan factor is "the punishment for winning games" really. In general, cheerleaders and assistant coaches (and fan factor) is pretty worthless. If you're not merely trying to exploit the random mm system, the more the better, probably 15 player roster with all the positionals. Read all of the related reddits at once = Other GW Gamesīringing back the Specialist Games vibe, slowly: Other Forums/Message Boards for Bloodbowl: Got mini's you don't play, want to swap for someone else's? Non-GW Mini's for a Unique look for your teams: ![]() Post your Teams! Your Stats! Your Horror Stories of the Game that Nuffle Ruled! Got a Club? LINK IT! Got a Tourney? LINK IT!Ĭomplete list of NAF Tournaments - Check back often!Ĭomplete list of FUMBBL Tournaments - Check back often! We Are Bloodbowl! The Night Goblins, the Orcs, The Elves! We BRING THE PAIN! Be it Electronic or Table-tonic! ![]()
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